Testing Blender .fbx Export to Unity
I have followed this YouTube to create the Origami in Blender https://www.youtube.com/watch?v=Cixq3Lyph-w
I have chosen origami animation for testing for .fbx import into Unity because it contains two kinds of Blender animation :
- Shape key animation
- Armature animation
In Unity, I have used the animation controller to start the origami animation.
The overall Unity scene looks like this.
My first build attempt .
In my first attempt , I have forgotten to uncheck loop pose mode , and that causes butterfly to unfold back to the original square paper form at the start of the animation.
My second mistake is that I have forgotten to render on both sides. I googled on how to render on both sides in Blender and it lead me to the forum page.
https://blender.stackexchange.com/questions/212253/how-to-get-same-texture-on-both-side-in-render
My second attempt is better but there is still room for improvement for the rendering of shadows.
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